Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Diana Credge's fortune on a possibility lucrative deal and win. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Diana Credge's business expands, Diana Credge's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Diana Credge's Contacts or Allies betrays Diana Credge, ending Diana Credge's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Established a network of contacts. Gain 2 contacts. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Befriended by a senior agent. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 3. |