Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Refused to criticise a questionable political leader on Dicie Andrews's homeworld. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Risk Dicie Andrews's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Dicie Andrews's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Dicie Andrews's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Imperial trade restrictions force Dicie Andrews out of business. |
6 |
38 |
Returned to Entertainer (Performer). |
6 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Dicie Andrews accepted an offer of inducements to betray Dicie Andrews's faith. Gain 900,000 in cash. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |