Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
When dealing with an alien race, Dona Head have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Dona Head's time in the scouts. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Imperial trade restrictions force Dona Head out of business. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Contact with Government. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
Dona Head's business or ship thrives. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |