Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Dottie McMillan out of business. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Dottie McMillan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Dottie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Voluntarily left Intelligence |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Dottie McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
Accused of a crime. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |