Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
E-a Te's ship is damaged, and E-a Te have to hitch-hike E-a Te's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Join a social movement. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Moved to a new world. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk E-a Te's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk E-a Te's fortune on a possibility lucrative deal and win. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures E-a Te is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Entertainer (Artist). |
8 |
47 |
One of E-a Te's pieces of art is stolen, and the investigation brings E-a Te into the criminal underworld. |
8 |
49 |
Promoted to Entertainer (Artist) rank 1. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
51 |
Join homeworld’s celebrity circles |
9 |
51 |
Gain a contact |
9 |
53 |
Promoted to Entertainer (Artist) rank 2. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |