Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Uncover a major conspiracy against Easter Jack's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Contact with Government. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Easter Jack's work ends up coming home with Easter Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
Betrayed by a friend. One of Easter Jack's Contacts or Allies betrays Easter Jack, ending Easter Jack's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
42 |
Easter Jack spend months in the dangerous criminal underworld. |
7 |
45 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
45 |
Continued as Rogue (Pirate). |
8 |
48 |
Backstab a fellow rogue for personal gain. |
8 |
49 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
9 |
49 |
Voluntarily left Pirate |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Easter Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |