Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Ebab Ke-wab's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
One of Ebab Ke-wab's pieces of art is stolen, and the investigation brings Ebab Ke-wab into the criminal underworld. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Ebab Ke-wab far from home. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Became a Citizen (Corporate). |
8 |
48 |
Ebab Ke-wab's business expands, Ebab Ke-wab's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Corporate) rank 1. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
53 |
Ebab Ke-wab befriend a superior in the corporation or the colony. |
9 |
53 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |