Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Edith Garrett is rewarded for Edith Garrett's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Edith Garrett refused an offer of inducements to betray Edith Garrett's faith. Gain 6 enemies. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Edith Garrett accepted an offer of inducements to betray Edith Garrett's faith. Gain 300,000 in cash. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Voluntarily left Barbarian |
7 |
42 |
Became a Scout (Surveyor). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Imperial trade restrictions force Edith Garrett out of business. |