Edith McDermot  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 53 F 5 (-1) 9 (1) 6 (0) 7 (0) 4 (-1) 4 (-1)7 (0)596744
Cheerful
 
Skills
Athletics 0
Deception 1
Drive 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Recon 1
Stealth 2
Streetwise 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent25
Scout Surveyor 01
Scout Courier 01
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Theodore Kelley Enemy 0 2 1 1 Kargol (M/27)
Rosia Collins Enemy 0 3 0 4 Ronnin (F/43)
Bradley Wood Contact 2 1 1 0 Sydite (M/14)
Dorothy Shapter Contact 6 1 3 0 Sydite (F/88)
reconciliation.
Will Weakman Contact 1 1 2 3 Sydite (M/20)
Elinor Lowther Contact 3 2 0 4 Sydite (F/41)
Elinor Lowther gained influence with the character’s assistance.
Brianna McRae Enemy 0 3 1 0 Zaris (F/34)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Suffered a deep tragedy.
1 22 Dropped out of the psionic community.
2 22 Became a Agent (Corporate Agent).
2 24 Victim of a crime
3 26 Continued as Agent (Corporate Agent).
3 27 Accepted a deal with criminal or other figure under investigation.
4 30 Continued as Agent (Corporate Agent).
4 33 Victim of a crime
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 38 Edith McDermot went above and beyond the call of duty.
5 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 38 Continued as Agent (Corporate Agent).
6 42 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
7 42 Became a Scout (Surveyor).
7 44 Edith McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith McDermot fail to help. Gain an Enemy.
7 44 Psychologically damaged by Edith McDermot's time in the scouts.
8 46 Attempted to change assignments.
8 46 Switched to Scout (Courier) with previous rank.
8 49 Edith McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith McDermot fail to help. Gain an Enemy.
8 49 Edith McDermot's ship is damaged, and Edith McDermot have to hitch-hike Edith McDermot's way back across the stars to the nearest scout base.
8 49 Gain 4 Contacts. Gain 1 Enemies.
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