Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Pick up potentially useful information using Edyth Lamb's psychic powers. |
6 |
38 |
Continued as Psion (Adept). |
6 |
42 |
Psionic abilities make Edyth Lamb uncomfortable to be around. One contact or ally becomes a rival. |
7 |
42 |
Continued as Psion (Adept). |
7 |
44 |
Pick up potentially useful information using Edyth Lamb's psychic powers. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |