Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Eleanor McIntire's Contacts or Allies betrays Eleanor McIntire, ending Eleanor McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Voluntarily left Free Trader |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Scout (Explorer). |
6 |
36 |
Eleanor McIntire have no idea what happened to Eleanor McIntire – they found Eleanor McIntire's ship drifting on the fringes of friendly space. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
38 |
Eleanor McIntire do not know what happened to Eleanor McIntire. There is a gap in Eleanor McIntire's memory. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Birth or Death involving a family member or close friend. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |