Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Eleanora Nealy have no idea what happened to Eleanora Nealy – they found Eleanora Nealy's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
22 |
Display heroism in battle, saving the whole ship. |
3 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Switched to Navy (Flight) with previous rank. |
4 |
28 |
Eleanora Nealy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
29 |
Continued as Navy (Flight). |
5 |
30 |
During a battle, defeat or victory depends on Eleanora Nealy's actions. Eleanora Nealy actions lead to an honorabe discharge. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
31 |
Betrayed by a friend. One of Eleanora Nealy's Contacts or Allies betrays Eleanora Nealy, ending Eleanora Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
33 |
Make an unexpected connection outside Eleanora Nealy's normal circles. Gain a Contact. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
35 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Make an unexpected connection outside Eleanora Nealy's normal circles. Gain a Contact. |
9 |
39 |
Continued as Merchant (Merchant Marine). |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Moved to a new world. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |