Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Eleanore McNamara is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Became a Drifter (Scavenger). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Eleanore McNamara's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
Risk Eleanore McNamara's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Eleanore McNamara's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
48 |
Promoted to Merchant (Free Trader) rank 4. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
51 |
Risk Eleanore McNamara's fortune on a possibility lucrative deal and win. |
10 |
52 |
Forced to muster out. |