Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Electa Bailey into bankruptcy. Electa Bailey salvages what Electa Bailey can. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Make an unexpected connection outside Electa Bailey's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
46 |
Refuse to join a cheat in some fashion. |
8 |
47 |
Promoted to Scholar (Physician) rank 2. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scholar (Field Researcher) with previous rank. |
9 |
48 |
A rival researcher blackens Electa Bailey's name or steals Electa Bailey's research. Gain a Rival. |