Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Elinor Crowle's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Elinor Crowle have no idea what happened to Elinor Crowle – they found Elinor Crowle's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Elinor Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Elinor Crowle's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Elinor Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Scholar (Scientist). |
7 |
37 |
Entangled in a bureaucratic or legal morass that distracts Elinor Crowle from Elinor Crowle's work. |
7 |
40 |
Promoted to Scholar (Scientist) rank 1. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
41 |
Moved to a new world. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
48 |
A disaster or war strikes. |
9 |
48 |
The planetary government interferes with Elinor Crowle's research for political or religious reasons. Elinor Crowle continue working secretely. |
9 |
48 |
Promoted to Scholar (Scientist) rank 2. |
10 |
48 |
Continued as Scholar (Scientist). |
10 |
52 |
Amnesia. |
10 |
52 |
Forced to muster out. |