Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Elisa Ahern's work ends up coming home with Elisa Ahern, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Returned to Agent (Corporate Agent). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Attempted a risky adventure and was injured. |
6 |
35 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Elisa Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Citizen (Worker). |
8 |
44 |
Elisa Ahern's business expands, Elisa Ahern's corporation grows, or the colony thrives. |
9 |
45 |
Voluntarily left Worker |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
48 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Injured. |