Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
42 |
Became a Entertainer (Journalist). |
8 |
45 |
Expose or are involved in a scandal of some sort. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
47 |
Elmira Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Attacked by enemies that Elmira Jack easily defeat. |
10 |
52 |
Gain Enemy if Elmira Jack don't already have one. |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |