Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Elvie Bain don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Elvie Bain do not know what happened to Elvie Bain. There is a gap in Elvie Bain's memory. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Elvie Bain learn something Elvie Bain should not have – a corporate secret, a political scandal – which Elvie Bain can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Elvie Bain come into conflict with a splinter group Elvie Bain's own religion which maintains Elvie Bain's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Elvie Bain's Contacts or Allies betrays Elvie Bain, ending Elvie Bain's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Voluntarily left Worker |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Nearly killed. Owe 22,500 for medical bills. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |