Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Elvira Babington rise to a position of power in Elvira Babington's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Elvira Babington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Elvira Babington come into conflict with a splinter group Elvira Babington's own religion which maintains Elvira Babington's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
41 |
Gained a contact. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |