Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Ground Assault (Marine). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Scout (Explorer). |
3 |
31 |
Injured. |
4 |
31 |
Failed to qualify for Enforcer (Rogue). |
4 |
31 |
Returned to Drifter (Scavenger). |
4 |
35 |
Emilie Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Voluntarily left Missionary/Humanitarian |
6 |
39 |
Switched to Drifter (Barbarian). |
6 |
40 |
Find an Alien Artifact. |
7 |
43 |
Continued as Drifter (Barbarian). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
47 |
Became a Agent (Corporate Agent). |
8 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |