Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Journalist). |
2 |
30 |
Works is especially well received and popular, making Erie Clark a minor celebrity |
2 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
30 |
Continued as Entertainer (Journalist). |
3 |
31 |
Invited to take part in a controversial event or exhibition that improves Erie Clark's social standing. |
3 |
34 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
34 |
Continued as Entertainer (Journalist). |
4 |
36 |
Gain a patron in the arts. Gain an Ally |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Citizen (Worker). |
5 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Continued as Citizen (Worker). |
6 |
44 |
A revolution, attack or other unusual event throws Erie Clark's life into chaos, forcing Erie Clark to leave the planet. |
7 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
48 |
Erie Clark faith enjoys an explosion of popularity largely thanks to Erie Clark's efforts. |
7 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
48 |
Voluntarily left Missionary/Humanitarian |
8 |
48 |
Failed to qualify for Surveyor (Scout). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Given advanced training in a specialist field |
8 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |