Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
25 |
Erie Griffiths learn something Erie Griffiths should not have – a corporate secret, a political scandal – which Erie Griffiths can profit from illegally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Erie Griffiths went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
7 |
42 |
Voluntarily left Corporate Agent |
7 |
42 |
Failed to qualify for Cavalry (Army). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Erie Griffiths's work ends up coming home with Erie Griffiths, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
44 |
Spend several years jumping from world to world in Erie Griffiths's scout ship. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Erie Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erie Griffiths fail to help. Gain an Enemy. |
9 |
50 |
Erie Griffiths's ship is damaged, and Erie Griffiths have to hitch-hike Erie Griffiths's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 2 Contacts. Gain 3 Enemies. |