Scout Erie Griffiths  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 53 F 8 (0) 4 (-1) 5 (-1) 9 (1) 4 (-1) 9 (1)845949
Stupefied, Harmonious
 
Skills
Astrogation 0
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 2
Flyer (Airship) 1
Gun Combat (Archaic) 2
Investigate 3
Language 0
Navigation 1
Recon 0
Streetwise 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Director66
Agent Law Enforcement Rookie01
Scout Surveyor Scout12
 
Name Type Affinity Enmity Power Influence Species
Annis Ibbett Contact 2 0 0 1 Iltharan (F/36)
Christina Sweet Contact 2 0 4 6 Ne Kraeda ren Kelva (F/41)
Relationship altered.
Issac Ferguson Contact 1 1 1 0 Ne Kraeda ren Kelva (M/12)
Issac Ferguson belongs to an unusual cultural or religious group.
Rella Sanchez Enemy 0 2 2 3 Ne Kraeda ren Kelva (F/26)
Rella Sanchez is a questionable figure such as a criminal, pirate or disgraced noble.
Wm Cooper Contact 0 2 2 5 Ne Kraeda ren Kelva (M/36)
Francisco Mathew Contact 3 1 1 0 Ne Kraeda ren Kelva (M/40)
Selma Webb Contact 2 1 1 1 Irhadre (F/28)
Selma Webb is a questionable figure such as a criminal, pirate or disgraced noble.
Spencer Black Contact 2 1 1 4 Ne Kraeda ren Kelva (M/38)
Clair Shorten Contact 1 0 1 0 Ziadd (M/51)
Art Weakman Enemy 0 1 5 1 Dolphin, Imperium (M/21)
Art Weakman is actually an organisation such as a political movement or modest sized business.
Glenna Jordan Contact 2 1 1 0 Ne Kraeda ren Kelva (F/29)
Thora Spain Contact 1 1 0 6 Ne Kraeda ren Kelva (F/75)
Wash Bollen Enemy 0 3 5 0 Ne Kraeda ren Kelva (M/13)
Jesse Johnson Enemy 0 2 1 6 Ne Kraeda ren Kelva (F/47)
Ardella Turner Enemy 0 5 6 0 Ne Kraeda ren Kelva (F/47)
Ardella Turner belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Go undercover to investigate an enemy.
2 25 Erie Griffiths learn something Erie Griffiths should not have – a corporate secret, a political scandal – which Erie Griffiths can profit from illegally.
2 26 Forced to continue current assignment.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Established a network of contacts. Gain 3 contacts.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 34 An investigation takes on a dangerous turn.
4 34 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
5 34 Continued as Agent (Corporate Agent).
5 37 Established a network of contacts. Gain 2 contacts.
5 38 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
6 38 Continued as Agent (Corporate Agent).
6 42 Erie Griffiths went above and beyond the call of duty.
6 42 Promoted to Agent (Corporate Agent) rank 6 with the new title Director.
7 42 Voluntarily left Corporate Agent
7 42 Failed to qualify for Cavalry (Army).
7 42 Submitted to the draft.
7 42 Switched to Agent (Law Enforcement) with the new title Rookie.
7 43 Erie Griffiths's work ends up coming home with Erie Griffiths, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 43 Became a Scout (Surveyor).
8 44 Spend several years jumping from world to world in Erie Griffiths's scout ship.
8 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 47 Attempted to change assignments.
9 47 Failed to qualify for Explorer (Scout).
9 47 Continued as Scout (Surveyor).
9 50 Erie Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erie Griffiths fail to help. Gain an Enemy.
9 50 Erie Griffiths's ship is damaged, and Erie Griffiths have to hitch-hike Erie Griffiths's way back across the stars to the nearest scout base.
9 50 Gain 2 Contacts. Gain 3 Enemies.
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