Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Erin Sapping come into conflict with a splinter group Erin Sapping's own religion which maintains Erin Sapping's version is the wrong one. Gain 1 Rivals. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Spend several years jumping from world to world in Erin Sapping's scout ship. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Erin Sapping's ship is ambushed by enemy vessels. Erin Sapping successfully ran to the jump point. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Good fortune |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
37 |
Public opinion turns on Erin Sapping. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
40 |
Erin Sapping foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
41 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Navy (Engineer/Gunner) with previous rank. |
8 |
45 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Amnesia. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Erin Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |