Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Study Gun Combat (Archaic) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Erma Doolan is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Erma Doolan far from home. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Involved in a gambling ring. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
Erma Doolan spend months in the dangerous criminal underworld. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
Erma Doolan spend months in the dangerous criminal underworld. |
8 |
50 |
Promoted to Rogue (Thief) rank 3. |