Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
29 |
On the front lines of a planetary assault and occupation. |
2 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
30 |
Continued as Marine (Marine Support). |
3 |
33 |
A mission goes wrong and Estell Evans is stranded behind enemy lines. Ejected from the service. |
4 |
33 |
Failed to qualify for Broker (Merchant). |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
36 |
Betrayed by a friend. One of Estell Evans's Contacts or Allies betrays Estell Evans, ending Estell Evans's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Failed to qualify for Surveyor (Scout). |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
39 |
Find valuable salvage. |
6 |
40 |
Continued as Drifter (Scavenger). |
6 |
44 |
Forced to muster out. |
7 |
44 |
Failed to qualify for Broker (Merchant). |
7 |
44 |
Submitted to the draft. |
7 |
44 |
Became a Scout (Courier). |
7 |
46 |
Perform an exemplary service for the scouts. |
8 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Scout (Courier). |
8 |
50 |
Estell Evans's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |