Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Eura Palmer's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Commanding officer takes an interest in Eura Palmer's career. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Eura Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
39 |
Refuse to join a cheat in some fashion. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Caught cheating in some fashion, advancing Eura Palmer's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
43 |
Gain an Enemy |
7 |
45 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
45 |
Voluntarily left Field Researcher |
8 |
45 |
Became a Agent (Intelligence). |
8 |
48 |
Rewarded for a successful mission. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
53 |
Go undercover to investigate an enemy. |
9 |
50 |
Eura Palmer spend months in the dangerous criminal underworld. |