Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Evelyn Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Evelyn Pettitt's work ends up coming home with Evelyn Pettitt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Given specialist training in vehicles. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Rewarded for a successful mission. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Evelyn Pettitt's normal circles. Gain a Contact. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
49 |
Attacked by enemies that Evelyn Pettitt easily defeat. |
9 |
49 |
Gain Enemy if Evelyn Pettitt don't already have one. |