Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Flight (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
A good deal ensures Exie Peaton is living the high life for a few years. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Drifter (Scavenger). |
7 |
49 |
Find Ancient Technology. |
7 |
50 |
Promoted to Drifter (Scavenger) rank 1. |