Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Fay Sims gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Fay Sims learn something Fay Sims should not have – a corporate secret, a political scandal – which Fay Sims can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Agreed to perform research that goes against Fay Sims's conscience. Gain 2 Enemies. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
A disaster leaves several injured, and others blame Fay Sims, forcing Fay Sims to leave Fay Sims's career. Gain a Rival. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Fay Sims join a gambling circle on board. |
7 |
43 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
46 |
Abuse Fay Sims's position for profit. |
8 |
47 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
9 |
47 |
Voluntarily left Line/Crew |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Fay Sims easily defeat. |
9 |
50 |
Gain Enemy if Fay Sims don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |