Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Felecia Fowler's work ends up coming home with Felecia Fowler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find an Alien Artifact. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Felecia Fowler do not know what happened to Felecia Fowler. There is a gap in Felecia Fowler's memory. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Felecia Fowler's normal circles. Gain a Contact. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |