Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Felicia Ruiz botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Felicia Ruiz's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Felicia Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Felicia Ruiz fail to help. Gain an Enemy. |
4 |
31 |
Felicia Ruiz have no idea what happened to Felicia Ruiz – they found Felicia Ruiz's ship drifting on the fringes of friendly space. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Felicia Ruiz survey an alien world. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
41 |
An expedition or voyage goes wrong, leaving Felicia Ruiz stranded in the wilderness. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Felicia Ruiz's Contacts or Allies betrays Felicia Ruiz, ending Felicia Ruiz's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Worker (Citizen). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
48 |
Find an Alien Artifact. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |