Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
One of Flossie Day's pieces of art is stolen, and the investigation brings Flossie Day into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Flossie Day is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Flossie Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a diplomatic mission. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Flight (Navy). |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Flossie Day is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |