Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Gay Kennedy's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Gay Kennedy's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Gay Kennedy's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Betrayed by a friend. One of Gay Kennedy's Contacts or Allies betrays Gay Kennedy, ending Gay Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
47 |
Gay Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |