Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Gene Garrett's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Gene Garrett's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Gene Garrett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
48 |
Gene Garrett do not know what happened to Gene Garrett. There is a gap in Gene Garrett's memory. |
9 |
48 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
49 |
Become deeply involved in politics on Gene Garrett's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
52 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |