Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Broker (Merchant). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Became a Scholar (Physician). |
3 |
33 |
Win a prestigious prize for Gene McRoddon's work. |
4 |
33 |
Continued as Scholar (Physician). |
4 |
36 |
Caught cheating in some fashion, advancing Gene McRoddon's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
36 |
An expedition or voyage goes wrong, leaving Gene McRoddon stranded in the wilderness. |
4 |
36 |
Gain an Enemy |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Failed to qualify for Scientist (Scholar). |
5 |
37 |
Continued as Scholar (Physician). |
5 |
39 |
Make a breakthrough in Gene McRoddon's field. |
5 |
41 |
Promoted to Scholar (Physician) rank 1. |
6 |
41 |
Continued as Scholar (Physician). |
6 |
44 |
Caught cheating in some fashion, advancing Gene McRoddon's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
44 |
Gene McRoddon's work is sabotaged by unknown parties. Gene McRoddon may salvage what Gene McRoddon can and give up. |
6 |
44 |
Gain an Enemy |
6 |
45 |
Forced to muster out. |
7 |
45 |
Switched to Drifter (Wanderer). |
8 |
49 |
Voluntarily left Wanderer |
8 |
49 |
Failed to qualify for Courier (Scout). |
8 |
49 |
Returned to Drifter (Scavenger). |
8 |
53 |
Birth or Death involving a family member or close friend. |
9 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Retired at age 53. |