Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Risk Genie Casey's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A sudden war destroys Genie Casey's trade routes and contacts, forcing Genie Casey to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Genie Casey botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Genie Casey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Psychologically damaged by Genie Casey's time in the scouts. |
8 |
42 |
Returned to Merchant (Free Trader). |
8 |
44 |
A good deal ensures Genie Casey is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
48 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |