Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Gained a contact. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
23 |
Voluntarily left Artist |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
George Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
George Fisher is chosen to represent George Fisher's faith in a vid show or other highly public forum. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of George Fisher's belief system ambush George Fisher. |
8 |
46 |
Scarred. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Journalist (Entertainer). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Surveyor). |
9 |
49 |
George Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |