Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by George Stevens's time in the scouts. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
A disaster leaves several injured, and others blame George Stevens, forcing George Stevens to leave George Stevens's career. Gain a Rival. |
2 |
23 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
George Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
27 |
Make an unexpected connection outside George Stevens's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Accused of a crime |
7 |
37 |
Became a Prisoner (Inmate). |
7 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
43 |
Disgraced. Word of George Stevens's criminal past reaches George Stevens's homeworld. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Continued as Prisoner (Fixer). |
9 |
46 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
49 |
Switched to Prisoner (Thug) with previous rank. |
10 |
52 |
Disgraced. Word of George Stevens's criminal past reaches George Stevens's homeworld. |