Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Georgia Candy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Georgia Candy fail to help. Gain an Enemy. |
1 |
19 |
Georgia Candy have no idea what happened to Georgia Candy – they found Georgia Candy's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Good fortune |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
A good deal ensures Georgia Candy is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
A series of bad deals and decisions force Georgia Candy into bankruptcy. Georgia Candy salvages what Georgia Candy can. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
50 |
Georgia Candy learn something Georgia Candy should not have – a corporate secret, a political scandal – which Georgia Candy can profit from illegally. |
8 |
50 |
Gain a criminal contact. |