Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Geraldine Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
41 |
A job goes wrong, forcing Geraldine Pearson to flee off-planet. |
8 |
41 |
Became a Merchant (Broker). |
8 |
43 |
A sudden war destroys Geraldine Pearson's trade routes and contacts, forcing Geraldine Pearson to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
45 |
Attacked by enemies that Geraldine Pearson easily defeat. |
9 |
45 |
Gain Enemy if Geraldine Pearson don't already have one. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Nearly killed. Owe 15,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |