Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Gertie Coleman's actions. The ship suffers severe damage and Gertie Coleman is blamed for the disaster. Gertie Coleman is court - martialled and discharged. |
2 |
21 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
22 |
Gertie Coleman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
2 |
25 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
25 |
Continued as Noble (Administrator). |
3 |
29 |
time as a ruler or playboy gives Gertie Coleman a wide range of experiences. |
3 |
29 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
29 |
Voluntarily left Administrator |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Returned to Noble (Administrator). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Noble (Administrator). |
6 |
40 |
Gertie Coleman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Drafted into Merchant Marine |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A good deal ensures Gertie Coleman is living the high life for a few years. |