Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Gladys Hansen's actions. The ship suffers severe damage and Gladys Hansen is blamed for the disaster. Gladys Hansen is court - martialled and discharged. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Gladys Hansen easily defeat. |
3 |
27 |
Gain Enemy if Gladys Hansen don't already have one. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Gladys Hansen easily defeat. |
6 |
40 |
Gain Enemy if Gladys Hansen don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Gladys Hansen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Gladys Hansen is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |