Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Glennie Jordan do not know what happened to Glennie Jordan. There is a gap in Glennie Jordan's memory. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Amnesia. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Glennie Jordan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Glennie Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Glennie Jordan's Contacts or Allies betrays Glennie Jordan, ending Glennie Jordan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Make an unexpected connection outside Glennie Jordan's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Glennie Jordan's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Glennie Jordan is living the high life for a few years. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |