Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Golden Kennedy join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
Golden Kennedy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
30 |
A good deal ensures Golden Kennedy is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
35 |
Gained a contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
Make an unexpected connection outside Golden Kennedy's normal circles. Gain a Contact. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Golden Kennedy out of business. |
9 |
44 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |