Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Grace Heriot to flee and vows to hunt Grace Heriot down. Gain an Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Make an unexpected connection outside Grace Heriot's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Imperial trade restrictions force Grace Heriot out of business. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Psychologically damaged by Grace Heriot's time in the scouts. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Grace Heriot easily defeat. |
7 |
40 |
Gain Enemy if Grace Heriot don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Grace Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Gained a contact. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Grace Heriot is caught in the periphery of a scandal. |
10 |
51 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |