Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing Greta King to flee off-planet. |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Greta King don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find an Alien Artifact. |
5 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
46 |
One of Greta King's pieces of art is stolen, and the investigation brings Greta King into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Artist) rank 1. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Artist) rank 2. |