Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Nearly killed. |
4 |
30 |
Returned to Scout (Explorer). |
4 |
32 |
Guur Imkinku's ship is ambushed by enemy vessels. Guur Imkinku successfully ran to the jump point. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Guur Imkinku foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Commanding officer takes an interest in Guur Imkinku's career. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
47 |
Gain a contact. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |