Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Guushuke Ipaam left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Amnesia. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Became a Agent (Intelligence). |
7 |
42 |
Guushuke Ipaam's work ends up coming home with Guushuke Ipaam, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
48 |
Involved in a gambling ring. |
8 |
49 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
53 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Agent (Intelligence) rank 3. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |