Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Arrested |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
24 |
A guard takes a dislike to Hallie Hill. |
3 |
26 |
Continued as Prisoner (Fixer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
33 |
Parole hearing. |
5 |
34 |
Continued as Prisoner (Thug). |
5 |
38 |
Vocational Training. |
5 |
38 |
Promoted to Prisoner (Thug) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was injured. |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Betrayed by a friend. One of Hallie Hill's Contacts or Allies betrays Hallie Hill, ending Hallie Hill's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Merchant (Broker). |
9 |
52 |
Given advanced training in a specialist field |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Merchant (Broker) rank 1. |