Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Harper Paterson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Paterson fail to help. Gain an Enemy. |
1 |
21 |
Harper Paterson have no idea what happened to Harper Paterson – they found Harper Paterson's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Harper Paterson's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Infantry (Army). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Moved to a new world. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Harper Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Harper Paterson have been following false teachings! |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
52 |
Harper Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |